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DriVR is a golf handle for virtual reality. The real golf handle has room for both hands and the weight of the controller feels similar to the weight of a golf club. To use you put your controller into the controller cup and mount it via a connecting strip.
Package Dimensions : 39.7 x 6 x 5.9 cm; 390 g
ASIN : B09MJPD6FF
Item model number : Q2
Best Sellers Rank: 136 in Mobile Phone Virtual Reality (VR) Headsets
Customer reviews: 4.5 4.5 out of 5 stars 886 ratings var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });
Immersive: Insert your VR controller to simulate a real golf club
Real Golf Handle: Features a molded golf handle like real golf clubs use
Iron Core: For realistic weight, the DriVR Pro features an Iron core
Adjustable: Rotating controller cup allows you to modify your controller’s angle.
Grip Holder: Features a rubber band for holding the grip button down
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It does make a difference
Solid, feels natural, setting up is just a matter of getting the length right. It’s pricey for what it is but that’s pretty much standard for VR. You do feel the quality of it.Once you use it in walkabout or golf+ you really don’t understand how you played without it.Caveat: I have never played real golf before so can’t speak to that consistency.
You gotta get it!
If you play golf in real life and play golf+ this adapter is a must, you wanna be immersed when playing vr, this does the job, feels like a proper club, apart from a fair bit lighter, but you feel like you have more control in the game, this will help you play better in game
as an avid golfer I decided to pick up a club handle for Golf+. A golf grip just doesn’t feel right on the Quest Controllers and I was getting weird swing results. Connecting the controller to the DeadEye is extremely easy. it fits really snug and I had no worries that it would come flying out and destroy something in the process.It has a decent grip on it and feels good, but I may regrip with something I use on my own clubs. The swing weight feels great with the controller mounted and I feel that you take a fairly natural golf swing with the device.I took a few practice swings in the golf+ range to see if I needed to change any settings after attaching. Golf+ has options to choose your swing device in the settings menu, the DeadEye is the first option just an FYI.The only clunky part which really isn’t the devices issue, is having to switch back and forth between holding the club grip to swing and holding the attached controller to navigate the game menus.I had to reset the club length after attaching the swing stick, being a taller guy I had maxed out the in game club length.Now, I started out by testing the attachment by taking bunker shots, WHAT A DIFFERENCE! hitting out of the sand was insanely inconsistent before using the Deadeye adapter. I was able to manipulate the shots better by opening and closing the face and I didn’t feel like I was “flicking” my wrists like I did with the controller alone.after feeling confident about the bunker shots I moved on to driving, most shots were straight as an arrow and when they weren’t, I knew my swing was at fault.lastly putting, I didn’t spend too much time putting yet, but it does give you a more natural pendulum feel and I can feel that after some adjustments it will be more intuitive.all in all this is a great product, if anything changes Ill be back to update my review, but I am hard pressed to believe that will happen.
Great product feels like a real club perfect for Golf+
Overview: Overall I’m happy with the grip, it definitely helps with game immersion and feel, although I wish I would have known the working end was 3D printedPro:Works wellNative support in Golf+Definitely feels like it’s made by a small domestic company.Includes a wall mount, if you’re into that kind of thing.Overall build quality is high for the manufacturing processCons:The working end and wall mount are 3D printed in PLA.While there’s noticable weight, it definitely feels light.In-depth:I did a lot of comparison before committing to this shaft. I chose this one because even though it’s more expensive, it seemed higher quality. Overall I feel like the folks behind this product do actually care about producing a quality product. Setup was easy as it’s a simple setting in Golf+. Even with the added weight it feels light, and to a certain extent, there’s no correcting for the polar moment of inertia compared to a real club. It won’t help you feel a swing, or fix a swing, but it will definitely make you think anybody position, especially at address and back swing. My main issue is being an engineer and having a 3D printer, I had seriously contemplated printing my own mount and sticking it to a thrift store shaft. I decided against it because like many engineers, I’m lazy. I saw there was always a deadeye setting, and figured it would be fine. I was pleasantly surprised to find that the product isn’t the usual AliExpress quality I have come to expect from Amazon lately, but disappointed to find out the end is 3D printed. It smells like PLA, so no leaving in a hot car. The print quality is overall good, which is a relief albeit there was a tiny bit of stringing for the wall mount. My main concerns with 3D printing are the ability for prints to take tension across layers and the forces on the connection to the shaft. With the amount of positive reviews I suppose this is a non-issue, but I with it was injection molded or at least SLA. At least there’s solice in that I feel like I’m supporting a local business. And if it breaks, I’ll just print another one.
I am 60 and I’ve played golf my entire life. When I got the Meta Quest 2 and saw it had golf… I thought, wow this could be fun! First…any putt putt game is made much better with the Drivr deadeye! The Dead-eye actually has a golf grip…so it is definitely an upgrade in the putt putt game. However, it is super super light. Therefore, the “swing momentum” of the “putter head” is sketchy at best. But it is still a big upgrade from the basic controller. If you’re not a golfer, you wouldn’t really know the difference anyway. If you are a golfer, please note that it does not feel like a putter… but it is definitely much better than the basic controller. Like I said, There is no weight in the head of a virtual putter, so… It does not feel like a putter. However, it does provide a two handed grip which is much easier to control and I immediately started dropping my scores by four or five putts a round. Now for golf!! Playing with the basic controller is not really golf and that is why I ordered the Drivr dead-eye accessory…it is better… but…golf+ is still a disappointment. I have never played to a fade, my preferred shot shape is a draw. But for the life of me, I cannot hit a draw in golf plus… even with the Drivr Deadeye. I don’t know if it is the meta-quest 2, game, the basic controller, some physics problem (it might even be me, but I still have a draw on the range). The second problem is there is no swing weight! It’s like you’re swinging a straw with nothing at the end. The grip is great, the controller feels secure, buttons are easily accessible, the game looks great, but…I am still searching for the right solution. Don’t get me wrong. I am having more fun playing now, and I will continue to play, but I want you to have realistic expectations when you order this accessory! and like I said at the top… Putt putt is much much better and golf is better, so good luck with your search for better VR golf! Cheers
Everything was good